NVIDIA today released GeForce 416.81 WHQL drivers. These drivers provide optimization for “Battlefield V,” which appears to be available to Origin Access users. In addition, the drivers significantly reduce Idle and Multi-monitor power-consumption of GeForce RTX 20-series graphics cards. It also corrects G-Sync issues with “Turing” GPUs. Stuttering noticed on the RTX 2080 Ti when playing back HEVC videos is also fixed. A number of game-specific fixes related to “ARK Survival,” “Shadow of the Tomb Raider,” “Witcher 3: Wild Hunt,” “Monster Hunter World,” and “Far Cry 5” were also fixed. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 416.81 WHQL
The change-log follows.
- Provides the optimal gaming experience for Battlefield V.
Fixed Issues and Other Changes
- Updated HD audio driver to 184.108.40.206
- Updated GeForce Experience to 220.127.116.11
Fixed Issues in this Release
- [Windows Defender Application Guard][vGPU][Surround]: Edge Browser with Application Guard cannot be opened when Surround is enabled. 
- [Turing GPU]: Multi-monitor idle power draw is very high. 
- [GeForce RTX 2080 Ti][G-Sync]: Blue-screen crash may occur when exiting games when using a G-Sync monitor with a non-G-Sync monitor. 
- [GeForce RTX 2080 Ti]: Stuttering occurs with HEVC video playback. 
- [GeForce GTX 970]: When audio playback is paused, audio receiver switches from multi-channel to stereo. Increased period from 5 seconds to 10 seconds. 
- [GeForce GTX 1060]AV receiver switches to 2-channel stereo mode after 5 seconds of audio idle. 
- [SLI][NVIDIA TITAN X][NVENC]: Recording and streaming of NVENC applications do not work. 
- [DirectX 11 games]: Mouse cursor causes FPS to go out of sync with windowed G-Sync. 
- [ARK Survival]: Improved game stability. 
- [Shadow of the Tomb Raider]: Improved game stability. 
- [Witcher 3 Wild Hunt]: Flickering occurs during gameplay. 
- [Monster Hunter World]: Corruption is seen when Volume Rendering is off. 
- [Far Cry 5]: Flickering occurs during gameplay.