UL Benchmark’s 3DMark Port Royal Available on January 8

Real-time ray tracing benchmarks

UL Benchmarks is excited to confirm the release date and pricing and to share a new video that shows the 3DMark Port Royal demo scene from start to finish.

 

 

3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing.
 
Coming to 3DMark on January 8, 2019
Port Royal will be coming to 3DMark Advanced Edition and 3DMark Professional Edition on January 8. It will not be possible to run Port Royal in 3DMark Basic Edition or the 3DMark Demo on Steam.
 
3DMark Port Royal upgrade, USD $2.99
If you already own 3DMark, you will be able to unlock Port Royal by purchasing the Port Royal upgrade, available January 8 for USD $2.99. Read more about 3DMark updates and upgrades here.
 
3DMark Advanced Edition, USD $29.99
From January 8 onward, Port Royal will be included in the price when you buy 3DMark from Steam or the UL Benchmarks website.

 

3DMark Port Royal, DirectX Raytracing benchmark

Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.

As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.
 
3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API.
 
Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019.
 
 

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