NVIDIA today released its latest version of GeForce software. Version 417.71 WHQL is the first public driver to add support for the new GeForce RTX 2060 graphics card. More importantly, it makes good on CEO Jen-Hsun Huang’s promise to make NVIDIA GPUs, “Pascal” and “Turing,” compatible with VESA Adaptive-Sync (AMD FreeSync) monitors. NVIDIA maintains this repository of monitors it has tested to support Adaptive Sync, although any compatible monitor meeting the cable requirements can be made to run G-Sync. The only feature only supports single-displays for now, and NVIDIA plans to add multi-display Adaptive-Sync support later.
NVIDIA also addressed a number of issues. To begin with, it fixed the problem of the GeForce GTX 1080 not dropping down GPU clock-speed to idle when three displays are connected. Also addressed is a black-screen noticed on monitors connected via DisplayPort, when resuming from S3 sleep. Also fixed is black screen noticed on BenQ XL2730 when the refresh-rate is set to the monitor’s advertised 144 Hz. A Windows 7-specific error in which game frame-rates drop when both G-Sync and the in-game V-sync are enabled. Multiple apps throw up artifacts on Windows RS5 when resolution is changed, on machines with RTX 2080, which NVIDIA fixed with this release. An occasional crash on “Shadow of the Tomb Raider” with the game running in DirectX 12 mode was fixed.
DOWNLOAD: NVIDIA GeForce 417.71 WHQL
The change-log follows.
- Added support for GeForce RTX 2060
- G-SYNC Compatible Support
- NVIDIA G-SYNC can now be used to activate the VRR features of G-SYNC Compatible displays. G-SYNC Compatible displays have been validated by NVIDIA to not show pulsing, flickering, or other artifacts during VRR gaming. See https://www.nvidia.com/en-us/geforce/products/g-sync-monitors/specs/ for the list of G-SYNC Compatible displays.
- G-SYNC on G-SYNC Compatible displays is supported only with NVIDIA Pascal and later GPU architectures.
- Only single displays are currently supported; multiple monitors can be connected but no more than one display should have G-SYNC enabled.
3D Vision Profiles
Added or updated the following 3D Vision profiles:
- Shadow of the Tomb Raider – Not Recommended
- Darksiders 3 – Fair
Fixed Issues in this Release
- [GeForce GTX 1080]: GPU clock speed does not drop to idle when three monitors are enabled. 
- Black screen when resuming from monitor sleep on some DisplayPort monitors. 
- [Notebook]: Fixed lockup that occurred when resuming from sleep on MSI GT83 notebook 
- [GeForce GTX 1060 Notebook][Gu Jian Qi Tan 3]: The application hangs during launch. 
- Fixed black screen on BenQ XL2730 monitor at 144Hz refresh rate 
- [Windows 7][G-SYNC]: Game FPS drops when G-SYNC is used with V-Sync. 
- [SLI][3D Gaming][TU104][PG 180][Multiple apps][Win10RS5x64]Blocky Corruption when application is switched to certain resolutions 
- [Shadow of the Tomb Raider]: Fixed occasional application crash in DirectX 12 mode. 
Windows 10 Issues
- [SLI][Shadow of the Tomb Raider][G-SYNC]: Flickering occurs in the game when launched with SLI, HDR, and G-SYNC enabled 
- [HDR][Ni no Kuni 2]: Enabling HDR causes the application to crash when launched. 
- [ARK Survival]: Multiple errors and then blue-screen crash may occur when playing the game. 
- [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. 
- [G-SYNC]: Random flickering occurs when connecting G-SYNC monitor + non-G-SYNC HDMI monitor with G-SYNC enabled.