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Bigscreen Introduces Beyond – The World’s Smallest VR Headset

Bigscreen today unveiled Bigscreen Beyond, the world’s smallest VR headset. Weighing just 127 grams and measuring less than 1-inch at its thinnest point, Beyond has an unprecedented form factor that is 6X lighter than competing VR devices. Beyond features ultra-high resolution OLED displays, custom pancake optics, and
tethers to a PC for ultimate VR immersion. Each device is custom-built to the shape of a customer’s face, providing unparalleled comfort for long duration VR
experiences.

“As passionate VR enthusiasts, we built the VR headset we wanted for ourselves,” said Darshan Shankar, Bigscreen’s Founder & CEO. “Today’s leading VR headsets have doubled in weight compared to headsets from 2016. We built Beyond because we felt VR was too heavy, bulky, and uncomfortable. We invented new technologies to increase comfort, and developed ultra-high-end components like OLED microdisplays and pancake optics to increase immersion. To deliver the best software experience for watching movies in Bigscreen, we also had to build the best hardware with Bigscreen Beyond.”

 

Next-generation displays and optics
Inside Bigscreen Beyond are two OLED displays, each with a resolution of 2560 x 2560 pixels. The combined 5120 x 2560 pixel resolution is 2-3X higher resolution than leading VR headsets. Tiny 7.2-μm wide pixels, RGB stripe subpixels, and an incredible fill factor solves a distracting problem in VR known as the Screen Door Eff
ect. With Beyond, pixels are no longer visible to the eye.

OLED displays provide an unparalleled experience in VR, with vibrant colors and deep blacks. It enables seeing details in shadows that are impossible with LCD
and LED displays, greatly enhancing realism and immersion in VR.

Beyond pairs the OLED displays with custom pancake optics to create a wide field of view and a groundbreaking 28 pixels-per-degree (PPD) image. Beyond features a 3-element optical design composed of glass, plastic polymers, films, and coatings that results in a smaller, lighter form factor and a huge improvement in optical clarity compared to older-generation single-element Fresnel lenses.

 

Personalized, for optimal comfort
Typical VR headsets require large amounts of weight and complex electro-mechanical adjustment mechanisms to make a one-size-fits-all headset fit the enormous diversity of eyes and faces across billions of human beings. It’s also a frustrating user experience, as each person must adjust interpupillary distance (IPD), eye relief, diopter settings, and various tilting mechanisms in order to see virtual reality with clarity.

“Instead of one-size-fits-all consumer electronics, we believe VR headsets should be a custom-fit wearable device more like prescription eyewear,” said Philip Krejov, Bigscreen’s Head of Hardware. After ordering a Beyond, each customer will receive an email to scan themselves using Bigscreen’s iPhone application. Each Beyond is custom-made based on the 3D face scan, which measures the shape of the customer’s face and the position of their eyes. An iPhone XR or newer is required for the one-time 3D face scan, and is not required to use the Beyond.

With each customer having a headset built to their face shape and their IPD, significant weight can be saved while also improving comfort and clarity in VR. The moment a customer wears a Beyond with their own custom face cushion, the Beyond rests at the correct angle. The custom face cushion provides even weight distribution, zero light leakage, and aligns the eyes and optics correctly. The custom face cushion can be hand-washed with soap for improved hygiene. Customers that need corrective vision can purchase custom prescription lenses that magnetically fit into Beyond, as glasses do not fit inside the small form factor.

To further enhance comfort and customize their experience, customers can choose from the included Soft Strap or upgrade to the Audio Strap. The Soft Strap is ultra-lightweight, weighing just 28 grams, and is especially comfortable to wear laying down or while wearing headphones. The Audio Strap improves ergonomics further by cupping the top and back of the head, enabling the Beyond to float on the face. The Audio Strap also provides Beyond with built-in high-end audio and powerful bass from on-ear headphones.

SteamVR tracking
Beyond determines its position and orientation in 3D space with built-in SteamVR tracking. 6-DoF tracking requires at least one SteamVR Base Station (not included). Beyond supports SteamVR Tracking V1.0 and V2.0 Base Stations. Seated and room-scale experiences are supported.

Beyond is SteamVR compatible, and supports hundreds of VR games and applications on Steam. To use Beyond and play games, customers must download the free Steam client and SteamVR on a compatible Windows PC.

Beyond works with the SteamVR ecosystem of controllers and accessories, such as the Valve Index controllers and HTC Vive controllers (not included). Customers can achieve Full-Body Tracking (FBT) using trackers such as HTC Vive Trackers or Tundra Trackers.

Pricing and availability
Beyond is available for pre-order today, February 13, starting at US$999. Pre-orders are fully refundable reservations. The customer can cancel their pre-order and
request a full refund at any time until their device ships. Terms and conditions apply.

 

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