NVIDIA has today released GeForce Game Ready 537.42 WHQL driver. The driver introduces DLSS 3.5 Ray Reconstruction support for Cyberpunk 2077 2.0 update which is released sometime today and also the Phantom Liberty expansion. DLSS 3.5 will work on all GeForce RTX graphics cards. Here is more information below…
Today, September 21st, Cyberpunk 2077’s 2.0 update launches with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077’s Ray Tracing: Overdrive Mode, DLSS 3.5’s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.
GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer – including performance-multiplying Frame Generation for the fastest frame rates – in the demanding Ray Tracing: Overdrive Mode.
And on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there’s only one person who can save her — you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.
Game Ready For DLSS In Party Animals, Warhaven, and Witchfire
NVIDIA DLSS is available in over 340 released games and apps, and barely a week goes by without a new integration launching for your most played and anticipated games. This week, Party Animals launches with DLSS 2, and Warhaven and Witchfire launch with support for NVIDIA DLSS 3.
Party Animals, Warhaven and Witchfire also feature support for NVIDIA Reflex, a must-have in games that reduces system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.
- [Octane Render]: intersection shaders cause slowdown in performance 
- [Octane Render]: inconsistent behavior and broken motion keys using TLAS with numKeys=2 
- [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. 
- [DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. 
The GeForce Game Ready 537.42 WHQL driver is now available to download from NVIDIA’s site here or through GeForce Experience