NVIDIA CEO Jensen Huang at the company’s Koln event announced partnerships with multiple games studios. This is part of NVIDIA’s push to bring real time ray tracing and NVIDIA’s RTX platforms’ achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That’s why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX’s nature as a technology depends on NVIDIA’s push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA’s RTX technology into Battlefield V is surely a good sign.
Source: Jensen Hunag Presentation, Koln via TPU