NVIDIA DLSS has revolutionized graphics rendering, using AI to boost frame rates while delivering crisp, high quality images. GeForce RTX gamers can accelerate performance with DLSS in over 270 games and apps, with another 7 games adding support in March, and today, we are announcing that Diablo IV and Redfall will both launch with DLSS 3.
DLSS 3’s Frame Generation multiplies performance in 28 released games and has been adopted 7X faster than DLSS 2 in the first 6 months. DLSS’ groundbreaking features, exceptional performance, and ease of integration are key to its rapid adoption by developers. With the DLSS 3 Frame Generation plugin becoming publicly available at GDC for developers, and a DLSS 3 plugin coming soon for Unreal Engine 5.2, it will be even easier for developers to enhance the next generation of games. Keep reading for further details about the addition of NVIDIA DLSS to Deceive Inc., Diablo IV, Forza Horizon 5, Gripper, Redfall, Smalland: Survive the Wilds, and THE FINALS Closed Beta.
NVIDIA DLSS 3 Multiplies Frame Rates
Powered by new hardware capabilities of the NVIDIA Ada Lovelace architecture, DLSS 3 generates entirely new high quality frames, rather than just pixels.
Through a process detailed in full in our NVIDIA DLSS 3 article, DLSS 3 combines DLSS Super Resolution technology and DLSS Frame Generation to reconstruct 7/8ths of the displayed pixels, multiplying performance.
In GPU-limited games, DLSS 2 Super Resolution technology can increase your frame rates by up to 2X. With DLSS 3, we can increase performance even further with new frames.
Certain games make extensive use of the CPU which can limit performance. DLSS 3 operates on the GPU, bypassing CPU bottlenecks and boosting frame rates. In Microsoft Flight Simulator, for example, DLSS 3 boosts frame rates by up to 2X.
DLSS 3 games are backwards compatible with DLSS 2 technology – developers simply integrate DLSS 3, and DLSS 2, also known as DLSS Super Resolution, is supported by default. Additionally, integrations of DLSS 3 also include NVIDIA Reflex, reducing system latency for all GeForce RTX users, making games more responsive.
DLSS Frame Generation Publicly Available for Developers at GDC
NVIDIA will make DLSS Frame Generation publicly available for developers to integrate into their games and applications at GDC. The public release of our DLSS Frame Generation plugins will allow even more developers to adopt the framerate-boosting technology.
DLSS Frame Generation will be available to access via NVIDIA Streamline, an open-source, cross-vendor framework that simplifies the integration of super resolution technologies in 3D games and apps.
DLSS technology is always improving through ongoing training on NVIDIA’s AI supercomputer; and the public release will incorporate the latest DLSS enhancements made earlier this year, including:
- DLSS Frame Generation takes better advantage of game engine data, improving UI stability and image quality during fast movement
- DLSS Super Resolution improves Ultra Performance mode, with finer detail stability and overall better image quality
- DLAA improves image quality, reduces ghosting, and improves edge smoothness in high-contrast scenarios
NVIDIA DLSS 3 Coming Soon To Unreal Engine 5.2
Unreal Engine is an open and advanced real-time 3D creation tool, enabling game developers and creators the freedom and control to deliver cutting-edge real-time 3D content, interactive experiences, and immersive virtual worlds.
In February 2021 we released our free DLSS 2 plugin for Unreal Engine, making it a cinch for any developer to accelerate the performance of their game or app, further accelerating adoption of DLSS. In the near future, DLSS 3 will be released as an Unreal Engine Marketplace plugin for Unreal Engine 5.2, allowing all Unreal Engine developers and creators to take full advantage of DLSS 3’s AI-powered performance multiplier.
“NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games.” – Nick Penwarden, Vice President of Engineering at Epic Games.
Read more at Nvidia GeForce website.